技术文档-使用可视化的开发者请忽略此文档客户端TS APIActor复制链接Actor 类名:Actor 方法: set_facing(朝向:number):void destroy(表现摧毁方式:ActorDestructionType):void set_asset(模型资源:Preset:model_id):void set_owner(玩家号:number):void set_shadow(是否:boolean):void actor_set_scale(缩放值:number):void play():void stop():void pause():void resume():void set_volume(音量:number):void set_ground_z(高度:number):void get_socket_rotation(绑点:string):Class:XYZ旋转:1136001024 get_socket_position(绑点:string):Class:Point attach_to(目标:UnionType,绑点:string):void set_rotation(X轴:number,Y轴:number,Z轴:number):void set_position(X轴:number,Y轴:number,Z轴:number):void set_launch_scene_point(坐标:Class:Point):void set_launch_ground_z(z:number):void set_launch_site(单位:Class:Unit,绑点:string):void set_text(文字:string):void set_scale_xyz(X轴缩放:number,Y轴缩放:number,Z轴缩放:number):void play_anim_ex(动画名:string,参数:Class:ICustomAnimParams:1416774859):Class:AnimHandle:3112051776 get_anims():Class:Array set_destroy_on_orphan():void is_destroy_on_orphan():boolean 属性: cache (Class:_OBJ__actor_Actor) _name (Preset:actor_id) 相关页面: 面向对象: 表现